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For the board game genre, see Adventure board game. For games that take place in real life, see Real-life room escape.For games named "Adventure", see Adventure (disambiguation).Later text adventures, and modern interactive fiction, use natural language processing to enable more complex player commands like "take the key from the desk".

A notable example comes from the original Full Throttle by Lucas Arts, where one puzzle requires instructing the character to kick a wall at a small spot, which Tim Schafer, the game's lead designer, had admitted years later was a brute force measure; in the remastering of the game, Schafer and his team at Double Fine made this puzzle's solution more obvious.

Players must apply lateral thinking techniques where they apply real-world extrinsic knowledge about objects in unexpected ways.

Without the clearly identified enemies of other genres, its inclusion in adventure games is controversial, and many developers now either avoid it or take extra steps to foreshadow death.

Some early adventure games trapped the players in unwinnable situations without ending the game.

For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but had become a niche genre in the early 2000s due to the popularity of first-person shooters and became difficult to find publishers to support such ventures.

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