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As personal computers became more powerful with the ability to show graphics, the graphic adventure game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point and click interfaces.Further computer advancements led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from the first- or third-person perspective.
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A notable example comes from the original Full Throttle by Lucas Arts, where one puzzle requires instructing the character to kick a wall at a small spot, which Tim Schafer, the game's lead designer, had admitted years later was a brute force measure; in the remastering of the game, Schafer and his team at Double Fine made this puzzle's solution more obvious.
Players must apply lateral thinking techniques where they apply real-world extrinsic knowledge about objects in unexpected ways.
For the board game genre, see Adventure board game. For games that take place in real life, see Real-life room escape.
For games named "Adventure", see Adventure (disambiguation).
These types of mysterious stories allow designers to get around what Ernest W.